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Alex
Alex

Aerial Knee Smash

→↓↘K
Aerial Knee Smash
必杀技

Jumps into the air and attacks with the knee. It grants immunity to jumping attacks, making it useful as an anti-air technique.

派生・强度差异

技能发生命中防御伤害
Aerial Knee Smash
H Aerial Knee Smash
L Aerial Knee Smash
M Aerial Knee Smash
OD Aerial Knee Smash

Evaluation

Jumps into the air and attacks with the knee. It grants immunity to jumping attacks, making it useful as an anti-air technique.

How to Use

Notes on how Alex uses Aerial Knee Smash — combo routes, pressure, whiff punishes — to be added.

How to Counter

Alex's aerial-invincible anti-air. All versions are invincible to airborne and aerial-projectile attacks, and do not hit grounded opponents.

  • 623LK (Light, 6F startup)
    • Aerial invincible frames 1–10, 1200 damage
    • Fast enough to cover most jump-ins on reaction
    • +29 on hit
  • 623MK (Medium, 8F startup)
    • Aerial invincible frames 1–16, 1400 damage
    • Longer active window than Light; wider anti-air coverage
    • +29 on hit
  • 623HK (Heavy, 14F startup)
    • Aerial invincible frames 1–21, 1500 damage
    • Alex is -42 on block — huge guaranteed punish
    • +29 on hit
  • 623KK (OD, 10F startup)
    • Aerial invincible frames 1–17, 1700 damage
    • Alex is -46 on block — maximum punish opportunity

Recommended counters

Normal version

  • 623LK / 623MK (Light / Medium Aerial Knee Smash)
    • These versions are not used on the ground, so blocking them is uncommon
  • 623HK (Heavy Aerial Knee Smash)
    • Alex is -42 on block — punishable with any 5–6F move for huge damage

OD version

  • 623KK (OD Aerial Knee Smash)
    • Alex is -46 on block — take the maximum punish every time you block it

Heavy and OD versions are only used in error or as a risky callout — the frame disadvantage on block is so large that punishing reliably is straightforward.